List of Daeva Tenets
Baiperus: Arrogance, Charity, Charlatan, Deceitful, Depression, Knowledge, Madness, Murder, Suffering, Vanity
Eadiac: Apathy, Darkness, Deceitful, Iconoclast, Nihilism, Patience, Perfectionism, Slavery, Slothfulness, Undeath
Ivaidin: Atrophy, Biology, Botany, Envy, Kindness, Narcissism, Poisons, Spite, Subversion, Weakness
Lugial: Bladesmith, Bloodlust, Consumption, Depravity, Diligence, Gluttony, Punishment, Suffering, Travel, Weakness
Rai: Arcane, Conquest, Death, Humility, Obstinacy, Ruthlessness, Strength, Systematic Destroyer, Terror, Wrath
Tariav’ai: Ambition, Chastity, Deceitful, Fire, Greed, Knowledge, Lapidary, Narcissism, Nobility, Opportunism
Adaska: Charity, Community, Education, Greed, Innovation, Labor, Lapidary, Madness, Mercy, Understanding
Baris: Fluidity, Impartial, Introspective, Methodical, Observant, Patience, Peace, Privacy, Slothfulness, Time
Ibidi: Artistry, Beauty, Craftsmanship, Diligence, Passion, Perfectionism, Pride, Skies, Tools, Vision
Iteff: Knowledge (required), Botany, Chastity, Enlightenment, Hunter, Light, Politics, Respect, Strength, Wisdom, Wrath
Vazuet: Arcane, Bravery, Draconic, Feywyld, Harm, Humility, Improvisation, Lust, Secretive, Wanderlust
Zenaket: Compassion, Gluttony, Justice, Kindness, Mercy, Might, Peace, Purification, Truth, Vengeance
Ambition – By picking this tenet your character has found a spark. He has a goal in life and truly wants to see it come to life. Whether or not he has the motivation, means, and focus to make his vision truth is up to him.
Apathy – By picking this tenet your character has chosen to have an apathetic attitude to a major facet of life, whether it is showering, politics, or even adventuring. The list of possibilities is endless, but it must be debilitating.
Arcane – By picking this tenet your character has discovered a positive belief system when it comes to arcane magic. He does not necessarily need to get along with wizards and sorcerers, but he must find the product of arcane magic beneficial.
Arrogance – By picking this tenet your character has chosen to believe that he is superior in one subject or many to everyone. It is your choice. He may also feel that he is entitled to certain aspects of life and would be vocal about their claim.
Artistry – By picking this tenet your character has expressed an interest in art. The art may be in the form of music, poetry, painting, writing, etc. etc. The list is endless. He may be interested in one or many of the arts.
Atrophy – By picking this tenet your character has expressed enjoyment in the decay of something. It can be as complicated as a social structure or as simple as the weathering of a castle. He does not need to be the cause of the decline.
Beauty – By picking this tenet your character has decided to accept beauty as an important part of hus life. Either he tries to become beautiful himself or he looks for the beauty in other things.
Biology – By picking this tenet your character has shown enjoyment with animal life. He may even collect them as pets or he might believe that they need to be protected from urban sprawl.
Bladesmith – By picking this tenet your character has acknowledged an unease interest in blades. It might be one particular sword or it could be all blades including steak knives.
Bloodlust – By picking this tenet your character has discovered an unnatural lust of blood. He might be a blood letter himself or simply enjoy watching others bleed. This tenet does not necessarily mean that he enjoy death or watching others die.
Botany – By picking this tenet your character has shown an interest in the plant life of Thepa. In most cases, he has a particularly favored land that hosts his plant life, but there have been a few known to become fond of all floras.
Bravery – By picking this tenet your character has proven to be a person willing to stand up to fear. There is no threshold for what frightens your character other than your character must have felt an intense fear and stood up to that feeling, whether it be a horde of zombies or a mouse in the middle of the night.
Charity – By picking this tenet your character has shown a giving side. He is typically generous and willing to self-sacrifice. The quintessential paladin of latter years would have to abide by this tenet.
Charlatan – By picking this tenet your character has discovered a knack for disguising himself or pretending to be someone he is not. He may have even fond enjoyment in using this skill to his benefit.
Chastity – By picking this tenet your character has chosen a path of purity. His choice may vary, but the most common choices are honesty, hygiene, sexual relations, or health. The most faithful end up choosing more than one, if not all of the four options listed.
Community – By picking this tenet your character has devoted his life to helping his community. He sees his people as more important than other people. His people may be a hamlet or an entire country.
Compassion – By picking this tenet your character has embraced the caring and nurturing aspect of a loving person. He sees others’ difficulties and seeks to help them overcome their problems.
Consumption – By picking this tenet your character has expressed an interest in food, drink, and/or drugs. He is not necessarily gluttonous, though many end up as such. Your character most likely loves to visit taverns and inns, even if he is living at home.
Conquest – By picking this tenet your character has chosen a path. It may be something as simple as love or as dedicated as the genocide of a race.
Darkness – By picking this tenet your character has come to realize that he favors the time when the sun is not present. He may be a drow that has an unnatural fear of the sun or a teenager with a desire to become a vampire.
Death – By picking this tenet your character has found pleasure in the death of all things. He does not need to be the one carrying out a murder, though many do.
Deceitful – By picking this tenet your character finds that he is willing to scheme, manipulate, and trick others into doing various tasks for him. He is a very cunning person and is not above lying to get what he wants.
Depravity – By picking this tenet your character has found corruption within his soul. Essentially, he is an evil person. He cares nothing for others or their interests.
Depression – By picking this tenet your character has discovered a great sadness within. Many characters have low self-esteem and tend to seek others out to bring happiness to their lives.
Diligence – By picking this tenet your character has uncovered a steadfast will. He is generally good at budgeting his time and completes projects, often sooner than intended. He is a reliable person when his goals are set.
Education – By picking this tenet your character has taken a stance of educating others. He believes that education is the key to making a better world or better people. These type of people tend to be tolerant of other races.
Enlightenment – By picking this tenet your character has gone through a life-changing experience. One that has shaped his life for better or worse. The situation must have a significant impact on the character’s view of the world or others around him.
Ennui – By picking this tenet your character becomes bored and/or dissatisfied by one or more things. He typically will express these feelings outward.
Envy – By picking this tenet your character realizes that others have something he wants. Not only must he acquire it, but he must also deny those that once had it. It is imperative to him that he is the sole possessor of whatever desire he has chosen.
Farsighted – By picking this tenet your character plans ahead. He thinks about the long term and is normally able to capably weigh the risk/reward benefits of waiting.
Feywyld – By picking this tenet your character has shown a great interest in the Feywyld. He may wish to destroy, protect, or simply study it.
Fire – By picking this tenet your character becomes fascinated by fire. He can spend endless hours watching the flicker of a candle or can choose to indulge in his greatest fantasies by setting massive forest ablaze.
Gluttony – By picking this tenet your character has chosen a life of indulgence. Food and drink are the most common of obsessions, but gluttony is not limited by such typical fancies. The most important thing to remember about this tenet is that your character must desire something and never be satisfied with any amount.
Greed – By picking this tenet your character decides to acquire all of something. Whether it is money or land, the object does not matter. What does matter is that he wants all of it and is not willing to share.
Harm – By picking this tenet your character has determined that harming others has its uses. Whether it is to harm others for the joy of it or if hurting others is used as a negative consequence to change behavior, both are acceptable when this tenet is selected.
Humility – By picking this tenet your character has shown a great deal of respect for others through a modest behavior. He typically spends an enormous amount of time meditating in order to further his internal examinations.
Iconoclast – By picking this tenet your character has devoted his life to upsetting something specific. It may be a government, a tradition, or some other institution. He believes (most likely in error or due to a superstition) that those he opposes are in the wrong.
Impartial – By picking this tenet your character has gained an unusual trait few others are able to boast. He is unbiased, able to see all points of view.
Improvisation – By picking this tenet your character has displayed a knack for improvising solutions in many different situations. He is not a planner but rather someone that is fly by night.
Innovation – By picking this tenet your character has embraced the concept of advancing through new discoveries. He has his mind on making processes and objects better or faster. Technology is his friend.
Inspiration – By picking this tenet your character has found a fountain of insight. He may be one that shares it with the world or uses it just for himself. He may even be someone that is able to inspire others on to bigger and greater things.
Introspective – By picking this tenet your character has discovered the powerful tool of self-examination. He is able to see his flaws and works on making himself better or utilizes his newly found tool to exploit it and others.
Justice – By picking this tenet your character has decided to either follow the law or has created a law of his own. He is a person that believes punishments must be dealt out and forced upon those that have broken the law set he follows.
Kindness – By picking this tenet your character has shown a great deal of compassion for other people. He resents none and quite possibly holds no prejudices. An exceptionally kind person inspires those that surround him.
Labor – By picking this tenet your character believes that a hefty work ethic is essential to a healthy life. Work comes as second nature to him. He has no problem rising in the morning, working the entire day, and going to bed.
Lapidary – By picking this tenet your character has dedicated a large portion of his knowledge base to gemstones. He is fascinated by any precious stone ranging from the smallest of baubles to the most expense of jewels.
Light – By picking this tenet your character has embraced the illumination of all things. He despises darkness, might even fear it. He will use the bright to battle the deep of the night.
Lust – By picking this tenet your character might seem to seek sexual pleasure, but that is simply not the case. Lust in this instance means an overwhelming desire to satisfy a need. It can definitely be sexual, but it can be practically anything else: specific foods, friends, or control over certain situations. A lustful character is willing to share as long as his need is met. He just needs a fix.
Madness – By picking this tenet your character has exhibited an unstable personality. He may be a benevolent person or he may be quite evil. Yet there is one thing that all people with the madness tenet have, and it is unpredictability. You can never be quite sure what this person will do next.
Mania – By picking this tenet your character has acknowledged his instability. He knows that he may snap and in an instant act in a completely opposite way. He may even have found a way to benefit from his uncertainty.
Methodical – By picking this tenet your character plans and works in a systematic way. He is mostlikely a lawful individual as methodology tends to favor those with rule sets.
Mercy – By picking this tenet your character grants mercy to those he deems fit. He has a kind soul but in all likelihood is a warrior at heart for one cannot grant mercy if he does not have the upper hand.
Might – By picking this tenet your character has shown leadership through fierceness. He may or may not express his leadership through a physical means, but he does do it with an expectation that he will be followed.
Murder – By picking this tenet your character sinks into the depths of evil. Good aligned people do not enjoy killing for the sake of it. They typically have a “good” reason to take a life. Those people with the murder tenet do not need a reason to kill other than they like to do it.
Narcissism – By picking this tenet your character has become self-absorbed. He can become belligerent and quite overbearing at times as he tends to ignore other people’s opinions. He does, after all, know everything. Well, at least he thinks he does.
Nihilism – By picking this tenet your character has chosen the path of destruction. He wholly hates law and governments. He spends his time and energy exclusively for the overthrow and eventual annihilation of order.
Nobility – By picking this tenet your character has spent time in the upper echelon rubbing elbows with the high class. He may be a nobleman himself or he may simply be a thief posing as such for a job. In any case, he understands etiquette and everything that goes along with it.
Observant – By picking this tenet your character has a knack for noticing things and people around him. He also tends to understand hidden messages when others speak. Many of those with this tenet speak less often than the common person.
Obsessive – By picking this tenet your character has discovered an overwhelming desire.
This need is near always debilitating. If the object of his obsession disappears, he will find another to fill the void.
Obstinacy – By picking this tenet your character has proven to be a stubborn person. Once he has settled on a subject it is very difficult to change his mind. The occurrence of these episodes may be often or rare, but they should be consistent. If a character feels very strongly about a subject one time, he should feel the same way in the future.
Opportunism – By picking this tenet your character looks for every opportunity and tends to use it to his advantage. Many of these characters are rather selfish and utilize this behavior to advance their own goals.
Passion – By picking this tenet your character has grown to love something or someone with great intensity. Whether it is a person, object, or activity does not matter just that there is a very specific reason.
Patience – By picking this tenet your character chooses to take time to work problems out. They do not use violence, but rather create peace through grace, mercy, and a calm resolve.
Peace – By picking this tenet your character has devoted his life to created a peaceful calmness to life for himself and/or others.
Perfectionism – By picking this tenet your character has uncovered a trait that is both boon and bane. Characters that need to be perfect tend to be proficient (often times exceptional) in their endeavors. On the flip side, this trait can cause repeatable actions that cripple a person (ex. obsessive compulsive disorder).
Poisons – By picking this tenet your character has become fascinated with poisons. They study them, experiment with them, and use them for malicious purposes. There are a few characters with this trait that use their knowledge to treat others, though it is very rare.
Politics – By picking this tenet your character has involved himself in the intricate web of political life. He might be in office to abuse the system or to try to make an impact on the lives of those less fortunate.
Pride – By picking this tenet your character believes that he is greater than others in some fashion. He also wears this fact as a badge of honor, letting everyone know how amazing he is.
Privacy – By picking this tenet your character has decided to remain a private person. He also respects the privacy of others, not interfering in others affairs unless he is specifically asked.
Punishment – By picking this tenet your character has found amusement in chastising others. Yes, he may enjoy causing others pain, since misery often finds itself accompanying discipline, but it not a prerequisite. Punishment is about control.
Purification – By picking this tenet your character has elected to keep one aspect of his life as pure. It may be his marriage or raising his kids, or it might be as simple as wishing to keep the water of a lake nearby from becoming polluted. The possibilities are seemingly endless.
Respect – By picking this tenet your character shows respect to others and will insist upon gaining that same level of respect back. Whether he becomes aggressive or begins to ignore those that do not show him that respect is up to the character.
Ruthlessness – By picking this tenet your character has disregarded kindness in his life. He is a brutal person that ignores the needs of those not important to him. Some of the savage peoples of Thepa embrace this tenet for the purpose of survival.
Secretive – By picking this tenet your character chooses to keep things to himself. He may be a person who appreciates others’ secrets or he might be the type of person that hordes secrets. In any case, your character understands the power of secrets.
Sickness – By picking this tenet your character either has an ongoing sickness that is debilitating or simply annoying or your character enjoys spreading disease. It is even possible that your character is a carrier of a disease and purposely spreads it throughout the world or to certain areas/races.
Skies – By picking this tenet your character has found a love for all things above him. Storms, clouds, the sun, the blue sky, birds, and probably even treetops fall into his domain of affection.
Slavery – By picking this tenet your character believes that slavery is useful either to himself or his society. Some that take this tenet might actually be slaves and believe that their lot in life is what they were born into. But in reality, very few take up this position.
Slothfulness – By picking this tenet your character has chosen a life of apathy. He does not care enough about the world, himself, or others to actually do anything worthwhile. He will only do the bare minimum to survive and try to convince others to even do that for him.
Spite – By picking this tenet your character sees red when he looks a something in particular or at everything. Whatever is selected, it is hated completely. This character is bitter. He may not outwardly show it, but it seethes within him.
Strength – By picking this tenet your character views the physical form as something to be admired. Some characters will spend an inordinate number of hours trying to perfect their own physique. Competition is common amongst those with this tenet. They enjoy bragging about their conquests of might.
Subversive – By picking this tenet your character has elected a life of outright hatred towards governments (or one specific government). He will do everything in his power to overthrow these enemy governments. Coups and insurgents often embrace this tenet as rebellion is their way of life.
Suffering – By picking this tenet your character adopts a life of either masochism or sadism. The greatest pleasure that can be derived is the suffering of one’s self or of others. In the rarest of situations, one may hold both beliefs as pleasurable. But even then, they typically enjoy one practice over the other.
Systematic Destroyer – By picking this tenet your character desires the destruction of something. But not only that, they also believe it must be done in an orderly fashion, most often to ensure its absolute finality. Those seeking genocide take on this tenet with vigor.
Temperance – By picking this tenet your character has shown a mind capable of restraint. He has an uncanny knack of taking prudent actions at the appropriate times. This ability is derived from an inner sense to understand and to judge the needs of everyone involved. Great leaders of goodly men will have this tenet even if they are not religious.
Thievery – By picking this tenet your character relies on others for survival. He either sees others as dupes to be taking advantage of or he simply finds it necessary to pilfer food and shelter to continue existing. In unusual circumstances, he may have a disease that causes him to steal. Kleptomaniacs are rare.
Time – By picking this tenet your character has discovered the importance of time. He understands how time affects the strength and wisdom of things around him. He also has found how to extend his own existence on Thepa. He may max his maximum age. This character is typically a person who rushes things or takes an exorbitant amount of time in doing things. One either sees time as precise or infinite.
Terror – By picking this tenet your character has found a strange enjoyment through terrorizing others. It is the fear that drives him. He does not even need anything to happen to the ones he is upsetting just so long as they are frightened – the greater the horror the better.
Tools – By picking this tenet your character utilizes items and machinery around him. He may be slightly geared towards creating tools as well. His mind is always thinking of ways to make work around him easier or faster.
Travel – By picking this tenet your character has chosen an unsettled life. He may be a nomad that is forced to travel from place to place for food or a bard interested in sharing his voice with the world. But those are just a few examples as the drifters of Thepa are as plentiful as they are varied.
Truth – By picking this tenet your character has chosen the path of honesty. He does not tell a lie. He does not even evade telling the truth. He will tell it how it is no matter the cost. He cannot choose not to speak up. An untruth is a crime to him. He does not necessarily need to say it bluntly, but he must speak it.
Undeath – By picking this tenet your character has adopted a viewpoint of tolerance or adoration for the undead. Nearly all of these characters see undeath as preferable to a mortal life. They tend to have plans for the afterlife in an undeath state and spend their lives trying desperately to reach the goal of lichdom. Fortunately, few are able to complete such dark desires.
Understanding – By picking this tenet your character is able to see everyone’s side. He is able to comprehend how situations have occurred and likely how to change them in the future, if that is possible. He does not have to take a side of any parties involved or he might even be biased. But even in choosing a side, he has a full understanding of how his choice will hurt the opposing side.
Vanity – By picking this tenet your character believes that he is far superior to others in ability, appearance, qualities, or all three. Most of these characters are rather vocal about their “strengths”, though there is a small fraction that is able to keep their thoughts hidden away. These conceited are the most dangerous of all because their actions tend to betray their words.
Vengeance – By picking this tenet your character has chosen a path of revenge. He will seek out and hurt, maim, or destroy those he views as his enemies. Payback is everything to him.
Vision – By picking this tenet your character has seen the future, or at least a possible future. He has most of the information needed to make this future come to pass. Whether or not he wants to or can make it happen is up to him, and probably the dice rolls.
Wanderlust – By picking this tenet your character has an need to roam. Staying in once place becomes claustrophobic to him. He will become unease and likely up-settable. Once on the road and walking, his demeanor will instantly shift to happiness. The amount of time he can stay in one area is up to the character though it should not be more than a few months. Some may not even be able to make it a week.
Weakness – By picking this tenet your character is afflicted by some sort of physical or mental flaw. I can be as simple as a continual bout of nausea due to childhood abnormalities or as complicated as a multi-personality disorder. The choice is up to the character but it must be debilitating in some fashion.
Wisdom – By picking this tenet your character has been blessed with a higher amount of common sense than the rest of the world. He is not more intelligent, but he is able to make better decisions because he has been able to pull more understanding from the situations he has been in before. He might even be a reincarnated soul with a lingering magic that enhances his understanding of people and situations.
Wrath – By picking this tenet your character has come to embrace his more savage side. He solves problems with violence, though it is important to note that he may or may not fly off the handle. Just as many hot-headed individuals take up this tenet as those that are cold and calculated. The important thing to remember is that might makes right.